Category: EDCI 335 (Page 1 of 2)

【Blog Prompt】Post 5 – Peer review

https://docs.google.com/document/d/1Ik_w_O8Jviu-4wMwvbnkM8YlaYIWNYHG3LKxxQy_62M/edit

Hi Alistair, Brian, Yulu

The group I chose is Pods 4 “Happiness”. I think their group project is one of the most informative projects I have read. It is divided into multiple parts so that I can easily grasp the content. First, this outline provides the results you want to achieve after reading this article. However, some areas need to be polished to make the entire project look academic.

Thank you for sharing, and look forward to your revised design!


First, it seems to me that the project lacks proper in-text citations that would authenticate the findings of the study. The author has used research references but omitted their inclusion inside the text. Text citation helps the reader to understand sentences and information retrieved from a different source. Various statements need to be cited because they are not the writer’s ideas. When such information is not cited, the writer might be accused of plagiarism (Brown, Dickson, Humphreys, McQuillan, & Smears, 2008). For instance, the author defines happiness but fails to indicate the source of the definition. Even though the paper lacks in-text citation, the author must be recommended for referencing corporate and peer-reviewed journals. The reference list contains credible sources.

In form, the small class design has many advantages, which is conducive to teaching and is the most ideal teaching method. The teaching of 15 students in small classes can take various forms of teaching, take into account the differences between middle school students, flexibly master the teaching requirements and progress, and adjust the teaching structure in a timely manner. Every student in the classroom can better express themselves and have a greater chance of getting a successful experience.

Regarding the learning method, you have chosen direct guidance, presenting information to learners through text and video lectures. Although this is a good way to learn, because “happiness” is a very abstract concept, after I read your lesson structure, I think it may be better to combine experiential teaching schemes, which will help learners to absorb better. And feedback.

The whole lesson structure is very complete, from the learning plan, method, environment, every step is very perfect, especially the details. And for the hearing impaired learners, a special preparation plan was made. I think this part is very good, and other groups can also learn from it.

 

Reference

Brown, C. A., Dickson, R., Humphreys, A. L., McQuillan, V., & Smears, E. (2008). Promoting academic writing/referencing skills: Outcome of an undergraduate e‐learning pilot project. British journal of educational technology, 39(1), 140-156.

 

【Blog Prompt】Post 5 – Peer Review

https://pod3patienteducationportal.opened.ca/

Hi, Cassidy, Alistair

The group I chose is Pods 3 Electronic Health Records. First of all thanks to their post, their design is very complete, and the details are handled well. In addition, you can view their other information in the shared link, which is good enough for others to view. I will use the knowledge I learned this semester and a bit of my opinion to comment on the project of your group.

Thank you for sharing, and look forward to your revised design!


Records are of great significance to patients and professionals in the health sector, as well as third parties who have a stake in the industry, such as the government and researchers. The records serve numerous functions, such as informing administrative decisions, providing areas for research, aiding doctors in decision making by following a patient’s medical history, and enabling patients to track their health progress. Technology has revolutionized the process of record-keeping, leading to a shift from hard copy storage to electronic methods, which are easy to use and accessible.

From the overview given, it seems that the module is meant to train patients on electronic health records (EHRs) using health information technology (HIT). I find the site easy to comprehend and use. The fonts used are clear and suitable for the average reader. Additionally, the site is well designed, which gives one comfortable user experience. Additionally, the pictures used are relevant and actively contribute to the theme of the site. Therefore, the overall work is commendable.

Concerning technology choice, the group has adopted a web-based digital format. It seems that this method has been favoured over others such as paper materials. While this decision is environmentally friendly, the heavy reliance on internet usage exposes the presentation to numerous risks that come with dependence on the internet. Furthermore, I believe that the assumption that a reliable internet connection is guaranteed in most places is ill-informed. I also believe that hard copy information will be more patient-friendly. Therefore, the group should consider having a printable version of its module as a backup option.

Finally, the group has adopted colour blindness and language barriers as part of the inclusivity framework. To address the language factor, jargon has been avoided as simple English has been used. However, I believe that the model should provide alternative languages such as Spanish and French to effectively address the barrier as opposed to using basic language.

 

【Blog Prompt】Post 4 – Comment

https://omote1112.opened.ca/post-4-designing-for-interaction/

Hi Seul,

I totally agree with you. Learners encounter hard-to-digest knowledge in the classroom. After the class, they can also reflect and consolidate through video teaching, and deepen their impressions by commenting on each other. Interactivity allows learners to participate more and learn more actively. By creating a reflective environment, it helps learners form a new cognitive structure. In addition, you mentioned in your blog that the video used does not have too many colours so that it will not distract the audience and is suitable for colour-blind readers. I think this is good practice.

Thank you for sharing.

 

 

【Blog Prompt】Post 4 – Interaction

Interactive Learning in the Impulse Purchase Behavior

The video selected is an advert that is explaining impulse purchase behaviour among consumers. The video is short and descriptive; however, the learners are expected to learn it using interactive methods. The explanation and sharing of the information will be done through learner material interaction. The learner would need a computer to learn the concepts highlighted in the video. Computer assignments are inherent; therefore, learners can repeat and repeatedly watch (Buehl 36). There is no response required in this case.

Learners are expected to learn by being interactive and engaged in academic learning. The learner is required to generate content that would be helpful for future references (Johnson et al. 50). Passive learning will be discouraged, as learners will be expected to write notes about what they have learned. The content generated will be used during student-students interaction in subsequent classes.

After watching the clip, the students will be required to participate in a teacher-student engagement session. The short discussion will focus on how the learner has interpreted the concepts in the video. The discussion will determine whether all the themes in the video have been analyzed. The teacher will gauge the level of the student’s comprehension of impulse purchases (Moreno and Mayer 312). The skills learned at this level are analysis skills, the ability to take notes, and relate them with the audiovisual.

Feedback is vital in interactive learning. Not all cases presented to the teacher will receive immediate feedback. Therefore, there would be an established channel for interaction (Rose et al. 497). The teacher will e-mail the response back to the learners. The medium of technology would be the use of computers for regular communication.

 

Reference

Buehl, Doug. Classroom strategies for interactive learning. Stenhouse Publishers, 2017, 36

Johnson, W. Lewis, et al. “Animated pedagogical agents: Face-to-face interaction in interactive learning environments.” International Journal of Artificial intelligence in education 11.1 (2000): 47-78.

Moreno, Roxana, and Richard Mayer. “Interactive multimodal learning environments.” Educational psychology review 19.3 (2007): 309-326.

Rose, Anne, et al. “Multiple channels of electronic communication for building a distributed learning community.” CSCL. 1999, 495-499

SciShow Psych. ” Impulse Buying: Why You Buy Stuff You Don’t Need” 12 2017. 06 2020 <https://www.youtube.com/watch?v=DUyyS2rjpJY>.

 

 

【Blog Prompt】Post 3 – Comment

https://rosemaryblog.opened.ca/post-3-inclusive-learning-design/

Hi Rosemary,

Thank you for your sharing. I am very interested in the topic of artificial intelligence in your group. It is undeniable that the rapid development of artificial intelligence in the 21st century has been related to people’s daily lives. Your learning resources take into account different types of people, especially children and the elderly who have less technical knowledge. I think this is very necessary. For different types of learners, it is more conducive to their learning to develop learning opportunities and resources that suit them. But at the same time, I also have a question. If different learning resources are formulated, how will the final learning goal be achieved? Will different goals be set according to different groups of people?
I look forward to the complete project of your group.

 

https://jianiyang.opened.ca/inclusive-design-post/

Hi Jiani,

You mentioned how to adjust the planned learning activities to meet the needs of learners in the event of an accident. I think this is a good point. Nowadays, because of COVID-19, many courses have become online teaching. For traditional classrooms and teachers, it will be a huge challenge. They have to change their teaching model so that learning at home is not boring. Also, ensure that students can successfully acquire knowledge and achieve learning goals. Because we are in the same group, I think your point can better improve our group project. Thank you for your sharing.

【Blog Prompt】Post 3 – Inclusive Design

Interactive Learning on Impulsive Purchase Behavior

To create an inclusive learning environment, our group assign the learners tasks that suit their social or economic backgrounds, which they can evaluate regularly based on institutional resource availability. Specifically, the learners will be required to read sections of their coursebook, Factors that Influence Consumers’ Buying Behavior, from the website open.bccampus.ca. Learners will use their class tablets or library desktops to access the website. The learners will also provide two additional sources –pictorials or magazines- they read on impulsive behaviour and justify their selections. The choice of an inclusive learning approach that would continue to facilitate learning depends on the learners’ environments’. In this context, we categorize the learners based on their preferred sources, special needs, or means of accessing the internet. Inclusive education requires that education managers avail suitable resources to students with special needs. In inclusive learning, we must empower students to know where to look for information they need to grow intellectually as proven by the gorilla test. The technique is an effective way of ensuring that learners participate actively in systematic inquiry to understand how environmental factors shape people’s behaviours. Depending on the students’ choice of sources and access to the internet, and need to guides them on how to analyze the information they obtained.

Adjusting to Challenges

Inclusive practice in education is complex and multifaceted such that to adjust planned activities to meet learners’ needs suppose an unexpected event occurs, we would have to customize learning activities to achieve optimum results. Institutional resource availability determines how learners embrace the new teaching method (Graham n.p). To engage the learner on the concept of impulsive purchase behaviour, we give online assignments and practical work that they should complete in the field. For instance, students should conduct social research on consumer behaviour online as well as in physical shops using various questionnaires, and then compare their results on a classroom database. The assignment provides students with the opportunity to learn and interact with various consumers in their respective environments and understand factors that shape their purchasing decisions. The technique also sustains active interaction due to the use of various learning platforms. As the students interact with each other, they exchange their views on the topic and become confident in expressing themselves. Studying impulsive consumer behaviour online and in the real world without interference from institutional bureaucracy allows students to be the central agents of the learning process.

Various Means of Engagement

The teaching session will use different platforms for social interaction to allow students to compare their experiences on researching about the topic. Education managers must provide integrative learning experiences and platforms that enhance user experience and guarantee sustained intellectual growth (Brown 46). The use of chat groups, video meetings, or document sharing can be effective if learners and teachers have easy access to a reliable internet connection. To compare their experiences on impulsive purchase behaviour, the students need to share their experiences across the various platforms and model their observations to encourage more interaction with the content they collected. For instance, they could design placards to illustrate the impact of different visual effects on various demographic populations. In the medium term, schools must allow students who have fallen behind schedule to catch up and transition to re-join their expected level of education and competency (Lalani and Li).

 

Reference

Brown, Zeta. Inclusive Education: Perspectives on Pedagogy, Policy and Practice. Taylor & Francis Ltd, 2016.

Graham, Linda. Inclusive Education for the 21st Century: Theory, Policy and Practice. Allen & Unwin, 2020.

Lalani, Farah, and Li, Cathy. “The COVID-19 Pandemic has Changed Education Forever. This is How.” April 29, 2020. World Economic Forum. https://www.weforum.org/agenda/2020/04/coronavirus-education-global-covid19-online-digital-learning/ Accessed June 4, 2020.

 

【Blog Prompt】Post 2 – Comment

https://ajedci335.opened.ca/

Hi Alistair,

Thank your sharing, and I agree with your interpretation of the concept of experiential learning. The idea is to connect academic learning with real-life and show learners how to apply their education. The importance of experiential learning and the learning cycle is also mentioned in your blog.
I have a little suggestion to you, that if you can detail your steps, how to combine it with the topic of your group, it may make people more have the concept of experiential learning. For example, to teach the theory behind the impact of gratitude on happiness, I think it is also a good theoretical knowledge if we can teach the learner why we should be grateful. Then give students a chance to practice gratitude, which may be a better and more effective way to implement this experience.

 

Looking forward to your blog next week.

 

【Blog Prompt】Post 2 – Comment

https://victorsblog.opened.ca/an-exploration-of-experiential-learning/

Hi Victor,

Thank you for sharing about experiential learning last week. In the beginning, when I saw this topic, I was actually hesitant and didn’t know how to start writing this blog, but after reading your blog, it gave me great inspiration.
First, you sorted out the concept of experiential learning, then analyzed how each step corresponds to the topic of your group, and finally demonstrated why experiential education was chosen. It makes me think that the integrity of the entire blog is very high, and it is very clear, easy to read, and the method of inserting a video reference to explain is a quick way for people who are not exposed to this concept.
Finally, I am very interested in the game you mentioned on the blog asking learners to play a complex workflow in a typical emergency ward. Because only if the learners are on the same starting line, can they ensure that they can obtain an effective learning experience and then learn and reflect afterwards.

Looking forward to your blog next week.

 

【Blog Prompt】Post 2 – Learning Design II

# About Experiential Learning & Features of Experiential Learning:

This video link is “Experiential Learning Explained-Definition & Theory”. I believe it can help you quickly understand what experiential learning is, and tells you how the model works in a simple language.

Experiential learning, first of all, it is a new learning method that is different from the traditional educational learning model. Under this learning method, the experience is the foundation, and the learner becomes the centre of learning. No longer passively accept knowledge from teachers, classrooms, and textbooks, but automatically and spontaneously invest in the experience, and experience, observe, reflect, and summarize in the experience, and apply it to new life, go in a learning situation. It is precisely because of the whole-hearted participation that the learning efficiency, knowledge understanding, and knowledge memory persistence are greatly improved. The experiential learning method is 3 to 5 times the efficiency of the traditional learning method.

  • The learner:
    In experiential learning, the learner becomes the real protagonist of learning, and this central merger is reflected in the entire learning process.
  • Learning through “experience”:
    In traditional learning, the learner learns from the teacher, learns from the classroom, and learns from books; while experiential learning, learns from “experience”.
  • Uncertainty:
    The learning process of experiential learning is full of uncertainty because the “experience” is brand new, the people in the experience are brand new, and what happens in the experience is brand new … The final learning process and results are also unpredictable.
  • The process is important than the result:
    Traditional learning methods always focus on the results of learning and ignore the learning process. This is a narrow utilitarian idea. Experiential learning does not have a specific learning goal to be achieved. The process of experiential learning itself is the meaning.

 

# Align with my chosen topic:

Our topic is teaching a group of people the concept of impulse purchase behaviour among consumers through interactive learning methods. Group interactive learning is an important form of interactive learning. It is a teaching activity based on group activities. Experiential learning can help students understand the subject of learning. Follow the model of Experimental Learning, to do something, then reflect upon that action, based on that refection the learner can make some modifications, and do it again, improve that.

  • To do:
    In order for learners to influence the purchasing behaviour of consumers, in addition to reading textbooks, the learner also need to create different specific scenarios, let learners actually complete the purchasing behaviour, and let them experience the feelings of different purchasing behaviours. Impulsive consumption refers to customers’ unprepared or conscious purchases made by external factors. Impulsive consumption has unconscious and unplanned behaviours. Therefore, we should pay attention to confidentiality when creating characteristic scenes, and we cannot tell them in advance so that the learner can successfully complete the purchase.
  • Reflect:
    The learner conducts reflection and discussion in the group through different purchasing behaviour feelings and theoretical learning just now. What are the factors that lead to the success of buying behaviour, whether it has the characteristics of impulsive consumption? This step is the most important step of the whole experiential learning. Learners need to reflect on the experience they have gained. So as to be able to understand the subject more concretely.
  • Modify:
    After reflecting on this series of revisions, the learner repeats the “buying behaviour” to complete the real “impulsive consumption” and understand the reasonable “impulsive consumption”. We need to avoid learners’ impulse consumption for impulse consumption.

 

# Conclusion:

Experiential learning is an active, learner-centric methodology where learners put knowledge and skills to use in a meaningful and relevant fashion (Robert 2018). Consumption needs to be understood through effective experience. My understanding is that when a learner enters an environment, the environment gives the consumer a role and a scenario that the consumer self-identifies. Once this role is self-identified by consumers, this scenario is considered successful. Because of the particularity of our group theme, I think experiential learning is the best learning method.

 

Reference

Experiential Learning Explained – Definition & Theory. 02 2016. 05 2020 <https://www.youtube.com/watch?v=CJN9QKukfPc>.

Kerner, Robert. “Five advantages of experiential learning” Northwell. 03 2018. 05 2020 <https://www.northwell.edu/news/five-advantages-of-experiential-learning>.

 

 

【Blog Prompt】Post 1 – Comment

https://jianiyang.opened.ca/topic-1-blog-prompt/

After I read Jiani’s post 1, first of all, I agree with her point of view. Behaviourism, constructivism and cognitivism are very representative. Due to the different habits of people, suitable education methods are also different. But for constructivism, I have different opinions, because I think most people are based on constructivism. To put it simply, constructivism is like snowballing, building up new knowledge on the basis of old knowledge. From elementary school, middle school and university, we have been learning the new knowledge step by step on the knowledge we have mastered. Finally, I think she mentioned that people must always be curious and in awe of the new things. I have the same feeling that this is the primary productive force for learning.


https://vinceyue.opened.ca/post-1-blog-prompt/

Vince mentioned a lot of novel ideas, which I hadn’t thought of before. By reading his blog, it also gave me new ideas. For example, people who like to use their inherent thinking to determine things or phenomena are the shortcomings of many people, and I think this is also a shortcoming of most cognitivism because their way of thinking affects their behaviour, but often They didn’t realize it by themselves. Vince ’s experience of learning to ride a motorcycle is very interesting. If there is a chance, I would love to learn with him.


Thank you for the blog you shared this week, I really enjoy reading your text and look forward to your blog next week.

 

 

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